Friday 5 March 2010

storyboard

How To Storyboard A Film Sequence

The purpose of a story board is to photograph (draw/digitalise) each and every shot of a film with a list bof key information written underneath it.Story Boards allow a director to visualise the whole film before filming and also allows the camera person to understand how the film is to be shot.Story boards also allow you to change elements if they don't work visually before the expensive film making process.Each frame of a story board should contain the following information :
1. Shot number - each shot of the story board must be numbered so that the intended sequence of shots can be followed
2. Framing - Is the shot a close up ? Medium shot ? Long shot ?
3. Drawing - A drawing visualisation of what is happening in the shot.
4. Action - A breif description of what is happening in the shot
5. Dialogue - Single lines of dialogue may be written
6. Sound effects - Are there any specific sounds, diagetic and non-diagetic sounds ?Each frame on the story board must have shot descriptors such as FRAMING:

MLS, ECU, LS etc.Also Information on movement and positions such as the following abreviations could be added:H/A - High AngleL/A - Low AnglePOV - Point Of View2-Shot - Two people in a shotOTS - Over The ShoulderTrack/Dolly - Move camera on wheeled platformCrab - Sideways movePull Focus - Change what is focused on.

Thursday 4 March 2010

Preliminary Task

Before we starting filming I took part in a preliminary task for my forthcoming Foundation Project in AS Media. In a group, we were asked to produce a short clip of no more than two minutes. This clip had to include the following things:The exchangment of an object,A door being opened,A match on action shot,A handshake, andA shot-reverse-shot.We managed to incorporate all of these and produce a short

Storyboard


The first shot of my media production will be close ups of each of the gangster walking in. Each shot will be freeze framed so we could introduce who each of the characters are. each shot we will use zoom shots portraying the characters facial expressions and from this audience will be aware of what sort of person each character is.

The second shot will be a high angle shot of the two character 'spoony' and 'pretty boy' having a hand shake, this will make the audience aware of the respect each character has for one another. Furthermore, it will show the audience the reputation these gangsters have built up for each other.

The Third shot will be an extreme close up of main gangster 'Mobster' who is the antagonist of the film. the music we will use will be intense upbeat which will alert the audience that this is the main character of the script.

The fourth shot is slow motioned, close up shot of alcohol being poured in to the cup which also shows what short of characters these gangsters are.

The fifth shot is a shot of all the gangsters on the table playing cards, drinking alcohol and smoking. The shot will take place in room with classic furniture such as a posh table showing the status of the characters. The music we will use in this shot is very tense as it will grip the audience. The main character answers the phone which makes me angry and he gets up and makes his way to the garage to torture the victim.

The sixth shot is a point of view shot of the victim looking at the gangsters walking in to the garage in this shot we will use a heartbeat and breathing sound which will be the non-diagetic sounds. the location will be in the back of someones garage as it shows gangsters have their own unique places to torture their victims.

The seventh shot will be of each gangsters heating up things and frightening the victim by choosing their own weapons they will be using to torture the victim. The location of the shot will be again in the garage.

The eight and ninth shots are very similar as the eighth shot are zoom in and out shots of the victim getting tortured by each gangster, and the final ninth shot is a point of view shot of the victim getting a gun pointed at him. In this shot we will use editing such as colour corrector and non-diagetic sounds of gun shots and rifles.

The 5,6,7,8,9 shots we will use a transition of a hidden camera within the garage which will make the audience aware that these gangsters are being watched throughout the scene.